<html>
	<head>
		<title> Hello webGL </title>
		<link rel="stylesheet" href="css/style.css"/>
		<script src="js/main.js"></script>
		<script id="vshader" type="x-shader/x-vertex">
			attribute vec4 a_position;
			void main()
			{
				gl_Position = a_position;
			}
		</script>
		<script id="fshader" type="x-shader/x-fragment">
			precision lowp float;	
			void main()
			{
				gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
			}
		</script>
	<head/>
	<body onload="webGLStart()">
		<canvas id="canvas" width="800" height="600"></canvas>
	</body>
</html>